Below is a collection of example interactive maker projects created with the HyperDuino that have been posted on YouTube and Twitter.

You can see even more in this informal Google doc of links shared with us by educators, parents and experimenters!

CopyCat by Jon Ophoff

Similar to the popular electronic game, "Simon", this presents random sequences of sounds and lights that must be successfully mimicked.

Musical Glove by Tony Wheeler

Example Projects

Photocells are placed on each finger and moving them closer and further from a light varies the musical tone and type of instrument or beat pattern generated.

Foamcore panels are hooked together with Velcro so they can be interchangeable in this portion of an  interactive display.

Angel Island - From the HyperStudio Home Stack Examples

HyperStudio is truly unequaled as a classroom technology tool for student-made projects.  In this video, the Angel Island project not only turns on lights on the map, and responds to touch sensors to give information about different parts of the island, but HyperStudio also then directs Google Earth to "fly" to different parts of the island with precise pre-determined viewpoints.  There is a virtual suitcase with photographs, and links to online webpages with background on the photos.  An iPad using the Duet app works as a second touch-screen display for the HyperStudio stack, freeing up the MacBook Pro display for a full-screen Google Earth view.

But could it be voice activated? Of course, it's HyperStudio.  Ok, but what about green-screen video?  Yes, it's HyperStudio.  If I took pictures with my iPhone that had location services on, could it automatically link those pictures to Google Maps to display where the photographs were taken?  Yep.  Just drag-and-drop. But could it keep a record of how many people used it, what time of day it was, and write the file to disk?  Yes.  You get the idea. :)

The Little Museum by Nancy Smith, aka "Aunt Goodiebags"

Presentation Slides from Jamie Cable & Jennifer Calabretta, Bringing IT Together, Ontario, Canada, November, 2016

Katie Morrow’s blog explaining the process:

4th grader (Drew Morrow) showing his Nebraska History project, an interactive football field (Huskers).



Google Science Journal app using the HyperDuino shield with Arduino 101

What educators are saying about Interactive Maker Projects and the HyperDuino:

"My students have said this is the best thing they have ever learned and made at school. They can’t believe how easy it is too! I’ve been impressed with how quickly they pick up the functionality and features of the playlists and have been much better than me at knowing which wires connect which functions."

- T.S., 4th & 5th grade Montessori teacher, South Carolina

"I showed the display to my superintendent and he was quite impressed. The fusion of low and high tech. Physical computing and digital content creation. Accessible experience for teachers. I am going to be able to show it to a few teachers and I think it hits the "sweet spot" when it comes to being an accessible introduction to maker technology that teachers and kids, with a reasonable amount of effort, can use to create some very unique things)."

- D.S., Ontario, Canada

"HyperDuino!! AMAZING!!"

- A.T., Teacher, Corona, CA

"Heard squeals of delight at BringIT2016 learning about Roger Wagner's HyperDuino!"

- MJ. W., Instructional Technology Resource Teacher, Ontario, Canada

"Just got my Hyperduino upgrade. Can't wait to play with it & put it in my makerspace."

- J.M., Library/Media Specialist,  Richmond, IN

Student-Made Interactive Ocean Floor Model and Video

Tim Swick's Montessori Upper Elementary Classroom

Anya's HyperDuino Project

Add narrative videos and other web-based media to any physical student-made posterboard, diorama or model project

Amy Rosado's Kindergarten class with the HyperDuino

Marta Jez' Student Makers