Interactive Maker Projects
Many student projects in elementary, junior high and high school grades can be greatly enhanced with the addition of interactive media. For example the volcano project shown below has LED lights that illuminate when the student is talking about each part of the project in a video.
Interactive Maker Projects bring physical projects that are unchanged from they way that they were done years ago into today's world of digital interactivity, and can now enhance learning wile providing a great introduction to the maker movement and even an introduction to the logic of programming.
Interactive Maker Projects support STEM and STEAM, and can be correlated with Common Core Standards, ISTE NETS, NGSS and many other curriculum standards.
Interactive maker projects are the simplest and best way to start establishing your makerspace by linking traditional physical school projects to existing and student-created digital content.
Teachers, parents, and even experienced makers will be delighted by just how easy the HyperDuino makes it to be successful in creating fun projects that are gratifying and motivating for further explorations and learning, and best of all, actually related to the school curriculum!
"The HyperDuino does for the maker movement what HyperStudio did for hypermedia: it makes it possible for everyone, regardless of age and experience, to create curriculum-related interactive maker projects."
- Roger Wagner, designer of the HyperDuino
and creator of HyperStudio
Using the HyperDuino for Chrome app, you only need this
Instead of this
The HyperDuino and the Logic of Programming
The HyperDuino app for the Chrome browser eliminates the need for coded scripting to make something happen in the model, or to react to touch sensors. Students can learn the logic of programming by setting up the conditional actions of touch response, video playback, and even lights that turn on during specified parts of a video or other digital media displayed in the browser.
So you can interact and learn with this:
Compared to just looking
Above all, it's not actually about the HyperDuino, but rather what it makes possible: the interconnection of student-created media content with student-made physical models.
The HyperDuino App for the Chrome browser
The HyperDuino app for the Chrome browser lets students connect videos and other media on their Chromebooks to physical projects that they've made as part of their regular curriculum. The HyperDuino piggy-back board for the Arduino eliminates the need for a breadboard and extra resistors, etc., that would otherwise be required.
The HyperDuino app eliminates the requirement to learn coding before you can even turn on a single LED. Now, using the Chrome browser and the HyperDuino app, touching a sensor on your model can play a video that explains the parts of the model. You can also link any time frame within a YouTube video with lights (LEDs) on your model.
Here is a YouTube video and volcano project demonstrated on an Acer C720 Chromebook
Make the curriculum-based models that students are already creating the foundation of your makerspace!