And for Parents & Grandparents!
If you're looking for a fun activity that you can do together with your child or grandchild, this can be a wonderful activity. They're already having to do projects for school, and kids naturally love adding lights and action to things.
The HyperDuino Starter Kit gives you everything you need to explore digital interactivity, but in a way that doesn't require any particular knowledge of electronics or written programming.
The HyperDuino system is easily used with children as young as 2nd grade (7+ years) and as old as, well the parent themselves that are young in heart and mind!
HyperDuino - The Simplest Complete Starter Kit
“The HyperDuino does for interactive maker projects what HyperStudio did for multi-media: enable fun creativity for everyone, especially the young or non-technical.”
With the HyperDuino+Arduino combination, plus the HyperDuino for Chrome app, you can make your first experience with the maker movement and introduction to the logic of programming in the least-stressful and most-successful way possible.
The HyperDuino is a “piggy-back” board for the Arduino or Arduino-compatible board (such as the Funduino) that makes it fantastically easier to set up projects like the ones in the videos above.
Many student projects in elementary, junior high and high school grades can be greatly enhanced with the addition of interactive electronics. For example a volcano project can have LED lights that illuminate when the student is talking about that part of the project in a video.
Additionally, sensors can be placed in the model, which when then touched by a person looking at the model, that then triggers actions such as a spoken explanation of that part of the model.
Makerspaces - the Future of the School Library
The maker movement is all about people taking control of every kind of technology, tools and materials to make whatever they can imagine. It is a culture infused with curiosity, exploration, collaboration, not being afraid to make mistakes, and most of all the excitement of “doing it yourself”! (“DIY”). Even the White House is getting into the maker movement!
In a time where one can find anything instantly on Google, what will be the future of the library? One answer that is emerging is the idea of the library as a makerspace. Libraries have always supported a culture of self-directed exploration and learning, and having access to the resources not available in the home or even an individual classroom.
This is a perfect fit for the already-happening future of libraries as makerspaces.
Interactive Maker Projects
Here is a video of 4th grader Drew Morrow demonstrating his Nebraska History project, which in this case is about the Huskers, the Nebraska state football team.
What Exactly Do I Need?
Just three things:
• Your physical project. Any physical curriculum-based model is a great place to start. From a California Mission to a science fair Bristol board to a model of a jet engine. Models of any kind can be explain with student-created videos and other online digital media.
• The HyperDuino for Chrome app - Instructions for downloading and installing the HyperDuino for Chrome app in your Chrome browser are included in the HyperDuino kit.
• The HyperDuino Starter Kit. This includes the HyperDuino, an Arduino Uno, all the connecting wires, red, yellow, and green LEDs, touch sensors, light (photocell), and temperature sensors, 2 special sparkling LEDs and more. The HyperDuino Starter Kit has a school price of $74.95.
For daily articles about Makerspaces, we recommend the "MakerSpaces Daily"!