The HyperDuino System

The HyperDuino system is actually 3 distinct parts, and they can even be used separately from one another.

The first part of the system is the HyperDuino "piggy-back board" (also called a "shield") for the Arduino, or any Arduino Uno compatible board (including adapters for the Raspberry Pi). If you're interested in the technical details of the HyperDuino hardware and software, click here for information and features.

For "smart car" robotics projects, and advanced experimentation and invention, the HyperDuino+R board provides the most versatile and efficient platform for the Arduino available.

On the Arduino micro-controller is the HyperDuino Program (firmware), which is a variant of "Standard Firmata" that recognizes the 12 touch sensors of the HyperDuino board.

The HyperDuino Media Linker app is the 3rd part, and interconnects digital media on a Chromebook, or any other device running the Chrome browser, with a physical project.

With the HyperDuino, project building and further experimentation is fun and efficient!

Here is a good overview video by Michael at the Programming Electronics Academy about the HyperDuino and how can be used by educators to support STEM teaching objectives as well as for adding interactivity to dioramas and posterboard projects.

There are two key parts to the HyperDuino photo.

The first is that you don't need a breadboard and extra resistors to set up the LEDs and touch sensors. (The "breadboard" on the right is the plastic board with lots of holes in it, so named because early electronics experimenters used an actual wooden kitchen bread-cutting board to build projects with thumbtacks, wires and their components)

The second idea is even more important: when looking at any other Arduino tutorial kit or device, think of the question, "How do I actually get the sensors and lights into my project?"

Look at the photo above on the right with the breadboard, and think about what you would do next to actually put those LEDs and sensors into a real project.  It's not straight-forward or even particularly easy.  And in a classroom setting with lots of students and projects going on at the same moment it can be overwhelming.

The system shown on the left with the HyperDuino is the answer: the easy-connect cables of the HyperDuino and simple sockets for each of the LEDs and sensors provide easy placement directly in your project.

With the HyperDuino, you only need this:

Instead of this:

Photo of the HyperDuino and

easy-connect rainbow connector with LEDs

And, for Arduino enthusiasts...

If you already have some experience with the Arduino, you'll appreciate the other great feature of the HyperDuino: it does away with the need for a breadboard and jumper wires for the great majority of projects and experiments.

Photo from Arduino Lesson 9. Sensing Light

at the Adafruit website.

HyperDuino v3.0

HyperDuino v4.0R

(motor controller version for robotics)

With the HyperDuino, project building and further experimentation is fun and efficient!

You may have also heard of the MakerBit. The difference between the MakerBit and the HyperDuino is only a matter of which microcontroller is used for the "brains" of the system.

If you already have experience with the Arduino, or are at a school that is already working with the Arduino, then the HyperDuino will be a great choice.

On the other hand, if you have the BBC micro:bit already, or are just starting out and would like the convenience of being able to create your own programs with MakeCode, then the MakerBit is what you should use.

Both the HyperDuino and the MakerBit operate identically when used for dioramas and posterboard projects, and almost all projects like these found on Workbench can be created with either the HyperDuino or MakerBit.

This video will give you a look at all of the HyperDuino and MakerBit boards, and show you how they are used in creating interactive models that are linked to videos and other digital media.